Automation Engineer 1
About the Job
As an Automation Engineer, you will work side by side with developers and testers to automate repetitive tasks and provide continuous feedback. You will also provide compiled build packages to the development and testing teams on a regular basis to provide an up to date view of the game as a whole as well as to prepare submissions for certification. You will seek to gain a strong understanding of continuous integration/delivery systems as well as version control processes. As you will be interacting with other teams to provide various services, the role involves a high amount of communication, both verbal and written. Our teams generally seek to be small and nimble so your ability and willingness to take on a wide variety of tasks is hugely beneficial. This also means each individual has potential for a very high impact on the future of the company. We are looking for a team player who works well in a collaborative environment and is interested in growing with the company for many years to come.
Founded in 2007, IllFonic is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
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Responsibilities
Maintain existing systems with bug fixes and minor feature enhancements
Develop new features and systems based on design support from the team
Generally in a specific area per employee such as test, automation, tools, or feedback
Seek a general understanding of the full build system architecture
Jenkins, Console Platforms, Docker, Tools, Test Harnesses, UE4, P4, Storage Management, etc.
Monitor progress and output of build systems for issues and report to management if necessary
Provide possible diagnoses on general failures in the build and test processes
Analyze existing processes for opportunities for increased automation and efficiency
Review technical documentation to increase knowledge of general systems and procedures
Update existing technical docs with changes to systems and procedures
Take the initiative to identify, prioritize, call-out, and suggest solutions to problems both big and small.
Regularly playtest builds and provide professional feedback to the team on how to improve our games.
Share your thoughts about how to make the company a better place to work, improve the creative process, and help deliver better games.
Requirements
Bachelor in Computer Science or similar OR equivalent demonstrated software engineering experience
Experience with multiple high-level object-oriented programming languages
Strong experience using source control
Experience working in a CI/CD environment
A strong understanding of the value of automated systems and process
Comfortable working in both Windows and Linux environments
Strict use of code names and complete confidentiality of project information for as long as its required
Ability to work on multiple projects and develop reusable code
Bonus
C++/C# Development Experience
Python Development Experience
Groovy/Java Development Experience
Experience working in Jenkins including Jenkins Pipelines and Jenkins Configuration as Code
Experience with Docker Containerization
Experience using/administering Perforce
Unreal Engine 4 Exposure
Benefits & Compensation
Flexible work location options including remote, hybrid or in office.
100% employee paid medical, dental and vision coverage + 50% coverage for dependents.
401k + 4% company match.
Competitive salary in the independent game developer market, with career progression and continued education encouraged and supported by management at all levels.
Royalty Bonus Plan paid out after each calendar quarter during the year.
Wellness Program that rewards work-life balance.
Unlimited PTO and almost 7 weeks of mandated time off of work annually including First Friday Wellness Days of each month, Summer Break the week of 4th of July, Winter Break the last two weeks of the year, and an additional 7 holidays during the year.
Moonlighting allowed for all non-competitive endeavors.