Lead VFX Artist

Remote Ok

Permanent

Full Time

Art

Lead VFX Artist

IllFonic is seeking an experienced and talented Senior VFX Artist to join our team on our next great title for PC and consoles. Do you have an amazing eye for creating amazing, mind-blowing effects? Are you passionate about the process of conceptualizing, creating, and animating environment, character and combat effects? If so, you should join our creative and innovative game studio where you will help build visually compelling gameplay environments.

Qualified applicants will need to send a portfolio of their work, complete a test, as well as interview both over the phone and in-person in order to be considered. We are looking for team players that are interested in growing with the company for many years to come. If this sounds like you, apply today and we will reach out with next steps.

About the Company

Founded in 2007, IllFonic is an independent video game developer and publisher with studios in Lakewood, Colorado, Tacoma, Washington, and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed. Past titles and collaborations include Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

APPLY HERE

Responsibilities

  • Creating high quality visual effects from concepts and design ideas

  • Create VFX pipelines and techniques that work with multiple platforms

  • Responsible for technical and aesthetic considerations for the VFX art style

  • Solicit feedback from designers and art director to accommodate gameplay and art features into the environment

  • Communicate with programmers, designers and tech artists as needed to bring tasks to completion

  • Work with the art director, tech artists and the lead environment artist to bring a cohesive artistic vision to life

  • Maintain a high artistic quality bar for the game

  • Mentor junior and/or mid-level effects artists

Requirements

  • Portfolio of work demonstrating strong proficiency as a VFX Artist

  • At least 2 shipped titles using Unreal Engine

  • A firm understanding of PBR compliance and lighting

  • Experience with node-based shader editors for use in real time engines

  • Experience with multiplayer games and/or shooters

  • Experience with Houdini, PopcornFX, Realflow, Cascade or Niagara

  • Experience with a scripting language - Mel, Python, or Maxscript

  • 4+ years professional experience developing high quality game titles

  • Passion for playing and creating games

  • Self-driven with strong communication skills

  • Proven experience mentoring and teaching other artists

  • Proven experience tackling challenges and problem solving with a strong sense of ownership

  • Proven experience working closely with many other disciplines as well as being a team player

  • Advanced understanding of AfterFx, Photoshop, ZBrush

Benefits & Compensation

  • Flexible work location options including remote, hybrid or in office.

  • 100% employee paid medical, dental and vision coverage + 50% coverage for dependents.

  • 401k + 4% company match.

  • Competitive salary in the independent game developer market, with career progression and continued education encouraged and supported by management at all levels.

  • Royalty Bonus Plan paid out after each calendar quarter during the year.

  • Wellness Program that rewards work-life balance.

  • Unlimited PTO and almost 7 weeks of mandated time off of work annually including First Friday Wellness Days of each month, Summer Break the week of 4th of July, Winter Break the last two weeks of the year, and an additional 7 holidays during the year.

  • Moonlighting allowed for all non-competitive endeavors.