IllFonic is looking for a Level Designer to work on one of our exciting titles in development. The Level Designer is responsible for creating game environments and playable spaces, incorporating their vision of the gameplay and feel of the project. Requirements include, a minimum of 2 years experience with modern game development and level design and you need to have shipped at least one title. Qualified applicants will need to submit a portfolio of their work to be considered.
Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
Planning out levels for creation that correlate to major gameplay elements as stated in design documentation
Working closely with the Design team to coordinate design as well as troubleshooting bugs
Creating, editing, and expanding upon level documentation
Working with Design team to fit maps to important gameplay elements
Collaborating with Environment team to make sure art and design never conflict during the creation process
Defining and overseeing level creation pipelines and best practices as needed
Creating and reviewing level white box passes
Level whitebox fine tuning and adjustments
Take the initiative to identify, prioritize, call-out, and suggest solutions to problems both big and small.
Regularly playtest builds and provide professional feedback to the team on how to improve our games.
Share your thoughts about how to make the company a better place to work, improve the creative process, and help deliver better games.
A minimum of 2 years experience with modern game development and level design
Shipped at least one title
Strong communication skills both verbal and written
Experience with Unreal 4
Experience with Visual Scripting (Blueprint)
Experience with imaging software (Photoshop)
Experience with Office Suite software (Google Docs, MS Office, Confluence, etc...)
Strict use of code names and complete confidentiality of project information for as long as its required
Experience with video editing software (Premiere)
Experience with cinematics software (Sequencer)