Principal Technical Animator
About the Job
IllFonic is seeking a Principal Technical Animator to join our team on our next great title for PC and consoles. This job requires a technically minded individual that is adept at working in animation-centric pipelines. As a Principal Technical Animator, you will work with Engineers and the Technical Art Director and Animation Leads to create and refine rigs, animations, and physics-driven components. Applicants must have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a collaborative development environment.
Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
Work with the Technical Art Director and Animation leads to develop animation systems and rigs that support the proposed artistic and design goals.
Setup character graphs and work with engineering to achieve feature rich player experiences
Create believable animations that are both artistically sound and compliment design functions using both keyframe and motion capture animation
Create animations for cinematics and gameplay
Animation supportive scripting through MEL, MaxScript or Python
Work with Outsourcers to help them to create animation ready characters for use in game.
Create and modify meshes to ensure correct topology is achieved
Communicate effectively and work well under tight deadlines
Collaborate with the development team to improve production pipeline and to enhance the cohesion of the studios and its process
Work with production to communicate updates and potential unknowns that may have an impact on established schedules
7+ years professional experience
Portfolio showing a solid grasp on rigging and setting up animation systems
Comprehensive knowledge of all current with animation systems/features contained within UE4 (4.19 and above)
Expertise with one or more scripting languages, Mel, Python, PyMel, C#
Expert knowledge of current 3D software (Maya and MotionBuilder)
Ability to create realistic, stylized, and mechanical animations
An understanding of human anatomy and how it pertains to animation principles and systems
An understanding of effective asset creation and optimization
Task Driven, self-motivated, and proactive
Strong communication skills
Proven experience working closely with other disciplines
Passion for playing and creating games