Senior Technical Animator

Remote Ok

Permanent

Full Time

Art

About the Job

IllFonic is seeking a Senior Technical Animator to join our team on our next great title for PC and consoles. This job requires a technically minded individual that is adept at working in animation-centric pipelines. As a Senior Technical Animator, you will work with Engineers and the Animation Lead to create rigs, animations, and physics-driven components. Applicants must have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a collaborative development environment.

Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game developer with studios in Lakewood, Colorado; Tacoma, Washington; and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Past titles and collaborations include Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

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Responsibilities

  • Work with the Art Director and Animation lead to develop animation systems and rigs that support the proposed artistic and design goals

  • Setup character graphs and work with engineering to achieve feature rich player experiences

  • Create believable animations that are both artistically sound and compliment design functions using both keyframe and motion capture animation

  • Create animations for cinematics and gameplay

  • Animation supportive scripting through MEL, MaxScript or Python

  • Create and modify meshes to ensure correct topology is achieved

  • Communicate effectively and work well under tight deadlines

  • Collaborate with the development team to improve production pipeline and to enhance the cohesion of the studios and its process

  • Work with production to communicate updates and potential unknowns that may have an impact on established schedules

Requirements

  • 5+ years professional experience

  • Portfolio showing a solid grasp on rigging and setting up animation systems

  • Comprehensive knowledge of all current with animation systems/features contained within UE4

  • Comprehensive knowledge of current 3D software (Maya and MotionBuilder)

  • Competent with one or more scripting languages

  • Ability to create realistic, stylized, and mechanical animations

  • An understanding of human anatomy and how it pertains to animation principles and systems

  • An understanding of effective asset creation and optimization

  • Task Driven, self-motivated, and proactive

  • Strong communication skills

  • Proven experience working closely with other disciplines

  • Passion for playing and creating games