IllFonic is looking for a UX Designer to join the team. This role requires working with the Art Team as well as the Design team to develop and optimize the overall game experience. Additionally this role will be responsible for creating smooth, accessible and a meaningful player experience. If this sounds like you, apply today and a member of our Talent Acquisition team will contact you.
About the Company
Founded in 2007, IllFonic is an independent video game developer and publisher with studios in Lakewood, Colorado, Tacoma, Washington, and Austin, Texas. Our staff is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed. Past titles and collaborations include Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
Design logic, layout and flow the game’s user interfaces including HUD, menus, and lobby based on information architecture and accessibility principles
Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility
Account for user feedback and the efficient use of user research services to optimize the game experience
Work with the Art Team and Design Team to prioritize your schedule and deliver assets that support the development goals of each milestone within agreed technical budgets and restrictions.
Be part of the creative meetings and contribute to the vision of the game.
Have a driving desire to make the best-looking and most intuitive user interfaces for video games from original IP work to platform ports.
Seek solutions, ask questions, and fail fast by prototyping in and out of game engine when possible
2-3+ years creating UX art assets for video games, PC or console
Knowledge of information architecture and industrial design
Must be able to conceptualize, present and execute ideas regarding timelines and schedules
Ability to innovate and design exceptional user experiences
Strong artistic, oral, and written communication skills
Knowledge of UX in games across multiple genres on all platforms
Strong interpersonal skills and ability to interact with team members of different disciplines
Willingness to respond and adapt to artistic criticism and multiple avenues of feedback
Deep passion for games and quality user experiences
Benefits & Compensation
Flexible work location options including remote, hybrid or in office.
100% employee paid medical, dental and vision coverage + 50% coverage for dependents.
401k + 4% company match.
Competitive salary in the independent game developer market, with career progression and continued education encouraged and supported by management at all levels.
Royalty Bonus Plan paid out after each calendar quarter during the year.
Wellness Program that rewards work-life balance.
Unlimited PTO and almost 7 weeks of mandated time off of work annually including First Friday Wellness Days of each month, Summer Break the week of 4th of July, Winter Break the last two weeks of the year, and an additional 7 holidays during the year.
Moonlighting allowed for all non-competitive endeavors.